Tier List

Tier List

Ranked Anime Astral Simulator fighter tier list — from Secret and Divine S-tier chases down to craft fodder, with rarity scaling and meta notes for every rank.

7 Tiers
Rarity Bands
3 Mythics + 25 Shards
Craft Cost
Every Patch
Reviewed

Introduction

The fighter tier list is the most revisited page type in Anime Astral Simulator, and for good reason: every patch can shift which units are worth rolling, which are craft fodder, and which Secret chases are actually achievable for your play style. Fighters scale by rarity bands — Common through Secret and Divine — but rarity alone does not decide value. The newest world banner's Mythicals often out-damage older high-rarity units, crafted Secrets built from three Mythics plus 25 World Shards dominate the endgame, and mid-tier Legendaries serve specific transitional roles. This category ranks every band with the reasoning behind each placement, explains how the meta has moved across recent updates, and gives you a concrete keep-or-replace decision framework so your roster never sits on dead weight while stronger units wait in your inventory.

Tier Bands Explained

TierRarity BandRole In Meta
S+Secret / Crafted SecretHighest scaling; endgame chase target
STop Mythical (newest banner)Best damage from active rolling
AStrong MythicalsReliable damage plus craft fodder
BEpics / Early LegendariesMid-game bridge units
CCommon / Rare StartersFirst-hour placeholders only

Tier Band Breakdown

S

Secret / Divine

Crafted endgame. The summit of the roster: Secret and Divine fighters carry the highest multiplier scaling in the game and define the endgame damage ceiling — most are obtained by crafting rather than raw pulls.

Why S+Their multipliers scale past every naturally rolled rarity, widening the gap the further you progress.
How To GetCraft from three Mythics plus 25 World Shards, or hit them from the luckiest top-tier rolls.
Who Should ChasePlayers with filled accessory slots and stable shard income chasing leaderboard damage.
Pro TipFeed duplicate low-tier Mythics into craft progress instead of hoarding units you will never field.
S

Top Mythicals

Newest banner. The Mythicals on the current worlds banner are the practical best-in-slot for active players — always roll the newest world, because banner Mythicals are tuned to the current power curve.

Why SNewest-banner Mythicals are balanced against the latest worlds, so their output outpaces older high-rarity units.
How To GetRoll the newest world banner with F2P Tickets accumulated from active codes.
Who Should ChaseEvery player pushing current content — this is the everyday upgrade path.
Pro TipSave ticket stacks from update codes for the day a new world banner opens.
A

Strong Mythicals

Craft fodder pool. Older or off-banner Mythicals remain strong standalone damage while doubling as the raw material for Secret crafts — never scrap them; they are currency for your next tier jump.

Why AStill out-scales most of the roster, and three of them plus shards build a Secret outright.
How To GetOff-banner rolls, event rewards and residual pity progress.
Who Should ChaseMid-game players assembling their first craft set while still needing raid-ready damage.
Pro TipTrack which three Mythics you are sacrificing to crafting so you never fodder your best damage dealer.
B

Epics / Legendaries

Transitional units. A dependable mid-game band that carries you between the starter phase and Mythical territory — excellent for new worlds you outgear, but expect to replace each slot as soon as better rolls arrive.

Why BStrong enough for mid-world content but multipliers cap out well below Mythical scaling.
How To GetCommon banner outcomes and early-event rewards.
Who Should ChasePlayers between first summons and their first Mythical wave.
Pro TipDo not invest deep upgrade resources here — the replacement window is short.
C

Common / Rare Starters

Replace immediately. Useful for approximately the first hour of play and nothing longer — these units exist to get you through tutorial quests before your first real banner sweep upgrades the entire team.

Why CBase multipliers cannot carry any world past the starting zone.
How To GetInitial account rolls; they come free with your first pulls.
Who Should ChaseBrand-new accounts only — and only until the first code-funded roll session.
Pro TipClaim codes first so your team skips the Common band almost entirely.

Core Mechanics

Tier placement in Anime Astral Simulator is driven by multiplier scaling rather than a flat stats screen. Each rarity band applies a different growth coefficient to Power and Damage, and those coefficients compound with Rank Up nodes and accessory multipliers — which is why the gap between bands widens exponentially instead of linearly as you progress. Crafted Secrets represent the intentional ceiling: three Mythics and 25 World Shards convert mid-tier investment into a top-tier unit, making crafting the reliable path while raw pulls remain the lottery. Banner rotation matters as much as rarity: Mythicals released with the newest world are tuned to current content, so an older Mythical of equal rarity can be dramatically weaker in practice. The tier list therefore evaluates three axes at once — raw multiplier ceiling, accessibility through crafting or rolling, and current-banner relevance.

Advantages

A working tier system gives every pull a decision instead of a guess. Knowing that three specific Mythics plus 25 World Shards reliably produces a Secret turns farming into a directed project: you always know what you are grinding toward and why each shard node matters. The band structure also protects new players from investing in traps — one clear look at the C-tier description saves a beginner from pouring upgrade resources into a starter unit that should be replaced within the hour. Because placements tie to multiplier math rather than taste, the framework stays mostly stable between patches even as specific units rotate in and out of the S band. Free-to-play players benefit most: disciplined rolling on the newest banner with code-funded tickets keeps them competitive against players who buy pulls but roll with no strategy.

Challenges

Tier lists in a live gacha game carry inherent decay. Every three-day update can introduce units or rebalance multipliers that reshuffle placements, meaning any static ranking starts aging the moment it is published — our band-level advice is built to age slower than specific unit rankings, but the volatility remains real. Crafting requirements also gate the top tier behind grind volume that a tier letter alone cannot convey: a new player may read S+ and assume it is attainable this week when 25 World Shards plus three Mythics represents weeks of focused farming. Individual drop luck adds noise on top of the structure — you can follow perfect rolling advice and still miss the banner Mythical for multiple cycles. And because content creators have incentives to sensationalize placements, the community meta sometimes diverges from what the math actually supports.

Frequently Asked Questions

What is the strongest rarity in the game?+
Secret and Divine fighters sit at the top, with Crafted Secret being the most realistic route to one for most players — combining three Mythic fighters with 25 World Shards produces a Secret unit without relying on astronomical pull odds. Divine-tier units occupy the same upper band with comparable scaling. The practical takeaway is that endgame damage ceilings are reached through crafting discipline rather than pure gacha luck, which is why strong Mythicals should be treated as craft ingredients as much as usable fighters on your active team.
Should I keep duplicate Mythics?+
Yes — duplicates are craft fodder, not waste. Three Mythics feed a Secret craft alongside 25 World Shards, so every duplicate you pull accelerates your next tier jump rather than being a dead outcome. The only Mythics you should consider protecting are your current best damage dealers and any newest-banner units you are still actively fielding; everything else beyond that core can be routed into craft progress. This reframing of dupes as currency is the single most important mindset shift for moving from mid-game into the Secret chase.
How often does the tier list change?+
Band-level placements — what belongs in S, A, B or C — move slowly because they follow the game's multiplier math, and we review them after every major patch. Specific rankings inside each band shift more often, roughly with the game's three-day update cadence when new banners and worlds land. After any patch that adds fighters or rebalances damage, check the updates category first for what changed, then revisit the tier page. Event-limited units are the exception: they can drop in value the moment an event closes, so treat those placements as short-lived.

Quick Tips

💡

Always roll the newest worlds banner rather than spending tickets on older pools. Banner Mythicals are tuned to the current power curve, which means the same rarity letter can represent wildly different real damage depending on when the unit released — rolling stale pools is the most common way players burn their code-funded tickets without any lasting account improvement.

💡

Route duplicate Mythics toward Secret crafting instead of letting them rot in your inventory. Three Mythics plus 25 World Shards is the reliable path to the top band, and players who treat dupes as craft currency reach S+ damage long before players who chase pure lottery pulls with the same ticket budget over an equivalent time period.

💡

Separate your fielded team from your craft pool before you upgrade anything. Wasting scarce upgrade resources on a B-tier transitional unit feels productive but delays your Mythical wave by days — pour resources only into newest-banner Mythicals and your first Secret, and let everything below that ride untouched until it is naturally replaced by better rolls.

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